The Double-A Team: guns, dogs and simpler times in Dead to Rights
Double-A man doesn’t reload. When he runs out of bullets, he throws his gun away and picks up a new one. Double-A man shoots with the A button, not the right trigger. Double-A man can’t jump, but he can dive in slow motion. When he discovers his father’s corpse, Double-A man doesn’t cry, he thinks about revenge in a growling noir voiceover. Double-A man hangs out in back alleys, construction sites, prisons and seedy nightclubs. Double-A man says to the scantily clad girl, “For God’s sake, put on some clothes.” Double-A man’s dog is a weapon.
As soon as Christian Donlan invoked Double-A man in his recent piece on Red Faction: Guerilla, we knew we wanted to return this forgotten, mostly extinct species of game: commercial games with simple hooks, middling budgets and modest ambitions, big enough to be mass market but small enough to be a bit trashy or weird. They’re a kind of gaming we just don’t get any more, and as dumb as they could be, we miss them. And what better place to start than with Namco’s 2002 action potboiler, Dead to Rights?
Dead to Rights is the story of violent cop Jack Slate. Could you ask for a better Double-A man moniker than that? Jack Slate, two-fisted and stone hard. Slate and his K-9 unit (that’s Double-A-man-speak for dog), Shadow, patrol the mean streets of Grant City, shooting up bad guys. One day, his father turns up dead at the end of a tutorial mission. Jack swears revenge, although it will doubtless bring the whole rotten edifice of Grant City – its sleazy crimelords and corrupt cops – down on him. That’s the set-up, a broad but honest cliché that is established within seven minutes of booting the game up.
Where to play Dead to Rights
Amazingly, Dead to Rights is one of the handful of original Xbox games in the Xbox One backward-compatibility program – and it’s Xbox One X enhanced, no less. Not all games we feature in The Double-A Team will be so easy to play now. It seems only to be available to buy digitally from the Xbox store in the US, but it will boot from disc in other regions, and I had no problem finding a box copy in very good condition for £4 on eBay.
This is one of the things we miss most about double-A games: there’s a familiarised but somehow refreshing efficiency to them. You know where you are, because you’ve seen the movies the developers are ripping off, and also because they’re not being precious about it. Dead to Rights is a bit John Woo, a bit Raw Deal, a bit cod-noir. The guy’s got a dog with him, like in Due South, but it’s violent instead of funny. Got it. Let’s go.
The same’s true of the game mechanics. There’s a bit of cover shooting, a bit of Max Payne-style bullet time, you can use goons as human shields, and when your dog is charged up you can use him for an instant kill. (Brilliantly, you select him from your weapon list where he appears as a dog silhouette.) There’s no aiming, you just lock on and blast away. There’s nothing to craft or unlock. You pick up guns and you shoot them. Sometimes you have a basic, but not too sloppy fist fight, with a few waves of identical meatheads. (Double-A man doesn’t need varied character models; he doesn’t have time for seeing people as human beings. They are all just targets to him.) Did I mention you have a dog?
There’s not a lot of depth there, but that doesn’t mean there’s no challenge, and there’s no chaff either. The simplicity of the game means the developers can move through set-ups at a brisk lick. There are some hilariously throwaway mini-games; within the first 20 minutes of the game, you’ll have picked a lock and done some pole-dancing. (Not as Jack; he’s not that kind of guy.) “Conquer key MINI-GAMES and unravel challenging puzzles within storyline context,” declaims the back of the box, which is the touching humility of double-A all over. We’re going to have a few mini-games and puzzles, and they’re .