Imperator: Rome review – a smart grand strategy that lacks the spark of Paradox's other efforts
What is it about the Roman empire that makes it so enduringly fascinating, when other historical empires eclipse it in so many ways? There have been bigger empires (British), older empires (Persian), and more ferocious empires (Mongol). Yet few people ever talk about what the Mongols did for us.
Imperator: Rome reviewDeveloper: Paradox InteractivePublisher: Paradox InteractivePlatform: PCAvailability: Out 25th April on PC
I partly answered my own question by using the word “Empire” which is of course derived from Latin. Despite having collapsed over 1500 years ago, Rome’s cultural influence remains part of our lives in everything from language to religion. But I think a more comprehensive answer lies in another Latin-derived word – “Romance”. When I think of the British Empire, I think of belching smokestacks, tea, and a fat old woman dressed in black. When I think of the Roman Empire, I think of mad emperors, gladiators, assassinations, and red.
I’m aware that’s not an accurate portrayal of either period, but the of Rome remains startlingly vibrant in a way that no other historical empire does, and it’s this colour that Imperator sadly lacks. Paradox’s latest strategic colossus is possibly its grandest yet. Yet despite being literally about painting the map in SPQR scarlet, its representation of the period feels oddly cold and sterile, more interested in percentages than populi.
This is not to say that Imperator doesn’t try. Oh boy does it try, to the point where the straining may be part of the problem. The rough goal of Imperator is to take the statecraft of Europa Unversalis and forge an alliance with the more domestic drama of Crusader Kings. Unfortunately it’s an alliance from which the former overwhelmingly benefits, while the latter is at best an innocuous extra, and at worst an outright inconvenience.